![]() ![]() … Bones are joined together to form a hierarchical “skeleton”, and rotating the joints of the skeleton to make it move defines the animation. It uses the Havok physics engine (Havok) that already exists in the game and applies it to other uses in the game.ĭeuxièmement What is skinned mesh physics?īones are invisible objects inside a skinned Mesh that affect the way the Mesh is deformed during animation. ![]() The HDT Physics Extension for Skyrim ( HDT) is a plugin for the Skyrim Script Extender (SKSE). ![]()
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